{"generated":"2026-10-16T23:29:24+00:00","id":"wow","name":"World of Warcraft (Retail)","source":"worldofwarcraft.blizzard.com news (hotfixes & update notes)","page":"https://patchmeter.com/game/wow/","api":"https://patchmeter.com/api/game/wow.json","rss":"https://patchmeter.com/game/wow/rss.xml","patch_count":2,"latest_patch":{"title":"Hotfixes: October 15, 2026","date":"2026-10-15"},"meta":{"basis":"Derived from patch notes (buff/nerf line counts, auto-classified). Not a tier list or win-rate stat.","patch":"Hotfixes: October 15, 2026","date":"2026-10-15","url":"https://worldofwarcraft.blizzard.com/en-us/news/24296142/hotfixes-october-15-2026","trending_up":[{"name":"Ancient of Lore","buffs":1,"nerfs":0},{"name":"Dire Beast","buffs":1,"nerfs":0}],"trending_down":[]},"patches":[{"title":"Hotfixes: October 15, 2026","date":"2026-10-15","official_url":"https://worldofwarcraft.blizzard.com/en-us/news/24296142/hotfixes-october-15-2026","page":"https://patchmeter.com/game/wow/#p-2026-10-15-hotfixes-october-15-2026","summary":"Hotfixes: October 15, 2026 October 15, 2026 Fixed an issue where faction-specific mounts were hidden from the Mount Journal on characters of the opposite faction. Labyrinth Fixed an issue where Sullied Revenant and Sha’Kuro's health would not reset properly when failing the…","counts":{"fix":245,"adjust":253,"removed":49,"buff":315,"nerf":196,"new":5},"changes":[{"tag":"fix","text":"Fixed an issue where faction-specific mounts were hidden from the Mount Journal on characters of the opposite faction."},{"tag":"fix","text":"Fixed an issue where Sullied Revenant and Sha’Kuro's health would not reset properly when failing the encounter."},{"tag":"adjust","text":"Impressive Treasure Chest, Impressive Treasure Pile, and Impressive Treasure Trove now require level 80 to loot (was 90)."},{"tag":"adjust","text":"Scenario bosses should now properly give credit if defeated a second time on the same run."},{"tag":"removed","text":"Battle for Azeroth quests should no longer be appearing on the quest logs of characters that didn't complete them when outside of Battle for Azeroth content."},{"tag":"fix","text":"Fixed an issue where quest NPCs weren't available to turn in \"De Legend of de Hash'ey\" in Zul'Aman."},{"tag":"fix","text":"Fixed an issue where the final boss of the invasion was not properly randomizing between the three different types."},{"tag":"fix","text":"Fixed an issue causing Rebirth in Bear Form to have an incorrect mana cost."},{"tag":"fix","text":"Fixed an issue preventing the Bear Form version of Heart of the Wild from being cast."},{"tag":"fix","text":"Fixed an issue causing Persistence to grant an incorrect amount of armor."},{"tag":"fix","text":"Fixed an issue where Nature's Bounty could cause Abundance to fall off the Druid early."},{"tag":"fix","text":"Fixed an issue where the kill credit for a boss may not register if it was the second time the boss had to be defeated in the same Labyrinth run."},{"tag":"fix","text":"Fixed an issue where the Kindo'jan encounter would fail to successfully complete when Kindo'jan reached 1 health."},{"tag":"fix","text":"Fixed an issue in the “Returning the Bounty” scenario that could sometimes prevent the initial bag interaction from being completable."},{"tag":"fix","text":"Fixed an issue in the “Returning the Bounty” scenario where Hording Looters could sometimes stop spawning."},{"tag":"fix","text":"Fixed an issue where Ancient Hash'ey Battle Arts enchantment effects can trigger outside of delves and The Labyrinth of Kindo'jan."},{"tag":"buff","text":"Increased the maximum item level for the Ancient Hash'ey Battle Art enchantment to 344 (was 334)."},{"tag":"removed","text":"Players can no longer cleanse Cursed Energy in the “Fools and Curses” scenario."},{"tag":"removed","text":"Enemies in Halazzi's Lair no longer spawn within the walls."},{"tag":"removed","text":"Characters can no longer fall through the terrain when respawning in Nalorakk's Rest."},{"tag":"adjust","text":"Ancient Foes in the Vaults of Atal'Utek will now properly reward Primordial Venom Motes to players who defeat them while in raid groups."},{"tag":"fix","text":"Fixed issue where NPCs in Amani'Zar Village weren't visible during the quest “De Legend of de Hash’ey”."},{"tag":"nerf","text":"Piercing Hiss damage reduced by 25%."},{"tag":"nerf","text":"Piercing Hiss cooldown increased by 10%."},{"tag":"nerf","text":"Health reduced by 9%."},{"tag":"nerf","text":"Health reduced by 6%."},{"tag":"nerf","text":"Paralyzing Shot periodic damage reduced by 20%."},{"tag":"nerf","text":"Paralyzing Shot duration reduced to 14 seconds (was 20 seconds)."},{"tag":"nerf","text":"Blood Sacrifice healing absorb reduced by 12%."},{"tag":"nerf","text":"Health reduced by 6%."},{"tag":"nerf","text":"Rattle periodic damage reduced by 25%."},{"tag":"adjust","text":"Evolve now has a more prominent visual effect during channel."},{"tag":"nerf","text":"Health reduced by 5%."},{"tag":"nerf","text":"Health reduced by 21%."},{"tag":"nerf","text":"Health reduced by 25%."},{"tag":"nerf","text":"Venom Burst damage reduced by 50%."},{"tag":"nerf","text":"Carrion Burst periodic damage reduced by 10%."},{"tag":"nerf","text":"Axegrinder periodic damage reduced by 15%."},{"tag":"nerf","text":"Fire Bomb damage reduced by 33%."},{"tag":"nerf","text":"Earthbound’s Imprint impact damage reduced by 21%."},{"tag":"nerf","text":"Earthbound’s Imprint periodic damage reduced by 13%."},{"tag":"nerf","text":"Health reduced by 27%."},{"tag":"adjust","text":"Living Bomb debuff can now be dispelled and the explosion damage will not occur when dispelled."},{"tag":"nerf","text":"Thunderous Stomp damage reduced by 18%."},{"tag":"nerf","text":"Tempest Stormshield absorb percentage of maximum health reduced to 15% (was 20%)."},{"tag":"adjust","text":"Infused Whelp’s Cold Claws cooldown increased."},{"tag":"nerf","text":"Blazebound Firestorm health reduced by 12.5%."},{"tag":"nerf","text":"Blazebound Firestorm’s Inferno impact damage reduced by 18%."},{"tag":"nerf","text":"Blazebound Firestorm’s periodic damage reduced by 14%."},{"tag":"nerf","text":"Spark Step damage reduced by 25%."},{"tag":"nerf","text":"Reduced health by 11%."},{"tag":"nerf","text":"Spouting Floret periodic damage reduced by 16%."},{"tag":"nerf","text":"Belch Sore damage reduced by 16%."},{"tag":"nerf","text":"Reduced the number of Belch Sore projectiles per tick to 3 (was 5)."},{"tag":"nerf","text":"Light Bolt Volley damage reduced by 16%."},{"tag":"nerf","text":"Lightfire periodic damage reduced by 15%."},{"tag":"nerf","text":"Pulverizing Strikes damage reduced by 12%."},{"tag":"nerf","text":"Lightspawn Lasher health reduced by 10%."},{"tag":"nerf","text":"Lightspore Shot damage reduced by 16%."},{"tag":"nerf","text":"Oozing Xylem damage reduced by 16%."},{"tag":"adjust","text":"Vicious Regrowth haste and damage buff reduced to 20% (was 30%)."},{"tag":"buff","text":"Increased the time for Sszorak to reach 100 rage by 5 seconds on Mythic difficulty."},{"tag":"nerf","text":"The initial total number of orbs that spawn during Toxic Deluge in Phase 1 reduced to 8 on Mythic difficulty (was 10)."},{"tag":"nerf","text":"The number of Virulent Mutations that spawn in Phase 1 reduced to 4 on Mythic difficulty (was 5)."},{"tag":"nerf","text":"Virulent Mutation and Mutagenic Venom radius reduced to 6 yards (was 8 yards)."},{"tag":"nerf","text":"The number of players Dreadmarch targets reduced to 3 on Mythic difficulty (was 4)."},{"tag":"adjust","text":"Manifestations of Dread now immediately display their red glow visuals to their fixated target the moment they began fixating on all difficulties."},{"tag":"adjust","text":"Manifestations of Dread now despawn if their fixated target dies instead of re-fixating on a new player on all difficulties."},{"tag":"buff","text":"Increased the angle Manifestations of Dread are detected and stunned by 10 degrees on all difficulties."},{"tag":"nerf","text":"Eternal Nightfall cast time increased by 2 seconds on all difficulties."},{"tag":"nerf","text":"Savage Leap cooldown increased by 25%."},{"tag":"nerf","text":"Insidious Aura channel duration reduced to 8 seconds (was 10 seconds)."},{"tag":"adjust","text":"Brutal Slams damage increase per slam reduced to 8% (was 10%)."},{"tag":"nerf","text":"Poison Splash periodic damage reduced by 11%."},{"tag":"nerf","text":"Toxic Aura periodic damage reduced by 20%."},{"tag":"nerf","text":"Condensed Mass periodic damage reduced by 20%."},{"tag":"fix","text":"Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group."},{"tag":"adjust","text":"Blightfall now deals 100% of the remaining plague damage (was 200%)."},{"tag":"fix","text":"Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight."},{"tag":"buff","text":"Consume/Devour damage increased by 8%. Does not affect PvP combat."},{"tag":"buff","text":"Reap/Cull damage increased by 8%. Does not affect PvP combat."},{"tag":"buff","text":"Eradicate primary target damage increased by 8%. Does not affect PvP combat."},{"tag":"buff","text":"Collapsing Star primary target damage increased by 8%. Does not affect PvP combat."},{"tag":"buff","text":"The Hunt initial damage increased by 10%. Does not affect PvP combat."},{"tag":"buff","text":"Voidblade damage increased by 10%. Does not affect PvP combat."},{"tag":"adjust","text":"Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability."},{"tag":"adjust","text":"Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%)."},{"tag":"adjust","text":"Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content."},{"tag":"buff","text":"Invigorating Mists healing increased by 15%."},{"tag":"buff","text":"Enveloping Mist healing increased by 15%. Does not apply in PvP combat."},{"tag":"buff","text":"Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat."},{"tag":"buff","text":"Unseen Blade damage increased by 15%. Does not affect PvP combat."},{"tag":"buff","text":"Coup de Grace damage increased by 10%. Does not affect PvP combat."},{"tag":"buff","text":"All ability and auto-attack damage increased by 4%. Does not affect PvP combat."},{"tag":"buff","text":"Lava Lash damage increased by 35%. Does not affect PvP combat."},{"tag":"nerf","text":"Spectral Coils damage reduced by 20% on Heroic and Mythic difficulties."},{"tag":"nerf","text":"Toxic Burn damage reduced by 30% on Mythic difficulty."},{"tag":"nerf","text":"The number of waves that emit from a tail during Caustic Waves reduced to 3 on Mythic difficulty (was 7)."},{"tag":"nerf","text":"Warden's Protection damage reduced by 80%."},{"tag":"adjust","text":"Reduced the number of ground targets during Virulent Spit."},{"tag":"nerf","text":"Grasping Fangs periodic damage reduced by 30% on Heroic and Mythic difficulties."},{"tag":"nerf","text":"Blight Vein duration reduced to 4 seconds on Heroic and Mythic difficulties (was 6 seconds)."},{"tag":"nerf","text":"Blightscale Shrieker health reduced by 20% on Heroic and Mythic difficulties."},{"tag":"nerf","text":"Blightscale Clutch health reduced by 20% on Heroic and Mythic difficulties."},{"tag":"nerf","text":"Slithering Clutch health reduced by 20% on Mythic difficulties."},{"tag":"nerf","text":"Circling Prey raid damage reduced by 30% on Heroic and Mythic difficulties."},{"tag":"adjust","text":"Adjusted the Drain Rate of Serpent's Bite so you no longer need more than 3 people to soak regardless of raid size."},{"tag":"adjust","text":"Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play."},{"tag":"adjust","text":"Increased the effectiveness of Tank specialization PvP talents that apply Focused Assault: Death Knight’s Murderous Intent, Demon Hunter’s Tormentor, Druid’s Alpha Challenge, Monk’s Admonishment, Paladin’s Inquisition, and Warrior’s Oppressor."},{"tag":"adjust","text":"Focused Assault now stacks to 6 times (was 5)."},{"tag":"buff","text":"Duration increased to 10 seconds (was 6 seconds)."},{"tag":"buff","text":"Cooldown reduced to 15 seconds (was 20 seconds)."},{"tag":"buff","text":"Range increased to 15 yards (was 10 yards)."},{"tag":"buff","text":"Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds)."},{"tag":"adjust","text":"Death Chain (PvP Talent) now affects 4 targets (was 3)."},{"tag":"buff","text":"Death Chain (PvP Talent) initial damage increased by 500%."},{"tag":"adjust","text":"Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%)."},{"tag":"adjust","text":"Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second)."},{"tag":"buff","text":"Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%)."},{"tag":"buff","text":"Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds)."},{"tag":"buff","text":"Illidan’s Grasp damage increased by 50%."},{"tag":"buff","text":"Illidan’s Grasp damage increased by 50%."},{"tag":"buff","text":"Moon and Stars radius increased by 60%."},{"tag":"adjust","text":"Moon and Stars now displays as important on player nameplates."},{"tag":"buff","text":"Tireless Pursuit duration increased to 6 seconds (was 3 seconds)."},{"tag":"adjust","text":"Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring."},{"tag":"buff","text":"Ancient of Lore: Mass Blooming healing increased by 30%."},{"tag":"buff","text":"All spell and ability damage increased by 8% in PvP combat."},{"tag":"buff","text":"Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards)."},{"tag":"buff","text":"Dire Beast: Hawk (PvP Talent) damage increased by 500% and now deals Nature damage (was Physical)."},{"tag":"buff","text":"World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%)."},{"tag":"buff","text":"Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%)."},{"tag":"buff","text":"Frost Bomb damage increased by 150%."},{"tag":"adjust","text":"Icy Feet now grants snare immunity for 4 seconds (was 3 seconds)."},{"tag":"buff","text":"Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds)."},{"tag":"adjust","text":"Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3)."},{"tag":"buff","text":"Healing Sphere (PvP Talent) healing increased by 100%."},{"tag":"adjust","text":"Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2)."},{"tag":"adjust","text":"Perpetual Paralysis (PvP Talent) now prefers player targets."},{"tag":"nerf","text":"Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards)."},{"tag":"buff","text":"Spellbreaker damage increased by 50%."},{"tag":"buff","text":"Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds)."},{"tag":"buff","text":"Absolute Faith absorption increased by 113%."},{"tag":"nerf","text":"Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds)."},{"tag":"buff","text":"Thick as Thieves duration increased to 10 seconds (was 6 seconds)."},{"tag":"buff","text":"Death from Above now increases damage by 30% (was 15%)."},{"tag":"buff","text":"All damage increased by 5% in PvP combat."},{"tag":"buff","text":"Electrocute damage increased by 100% and is now a rolling periodic."},{"tag":"adjust","text":"Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition."},{"tag":"nerf","text":"Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds)."}]},{"title":"12.1.5 Content Update Notes","date":"2026-10-13","official_url":"https://worldofwarcraft.blizzard.com/en-us/news/24304162/1215-content-update-notes","page":"https://patchmeter.com/game/wow/#p-2026-10-13-12-1-5-content-update-notes","summary":"12.1.5 Content Update Notes 12.1.5 October 13th by Blizzard Entertainment 31 Share Tweet 31 Comments Midnight’s 12.1.5 content update brings the Labyrinth of Kindo’jan—a massive nine-chamber Delve-like challenge, a new single-boss raid, Season 2's mid-season refresh, the…","counts":{"adjust":33,"removed":11,"buff":9,"nerf":2,"fix":18,"new":5},"changes":[{"tag":"adjust","text":"12.1.5 Content Update Notes"},{"tag":"adjust","text":"This ancient Amani funeral complex has been sealed for centuries. Now reopened, looters and Vilebranch comb the complex for relics while the interred spirits defend it with deadly force."},{"tag":"removed","text":"The achievements Snake Eyes, Snake Eater, and Good Night, Sweet Prince are no longer required to complete the achievement Glory of the Wartorn Hero."},{"tag":"adjust","text":"Developers’ notes: Cancelled casts of Collapsing Star have been a noted pain point since Devourer’s introduction, and the changes in this update are aimed at alleviating some of that frustration."},{"tag":"adjust","text":"Collapsing Star now has increased range after it starts casting, reducing the circumstances where it will fail from the target moving out of range."},{"tag":"removed","text":"Collapsing Star no longer goes on cooldown for 5 seconds when its cast is cancelled."},{"tag":"adjust","text":"Collapsing Star will now only slow Fury drain during its cast for a limited time."},{"tag":"buff","text":"Soulforged Blades now increases the critical strike chance of Hungering Slash and Voidblade by 18% (was 15%)."},{"tag":"adjust","text":"Voidpurge now reduces the cooldown of Void Ray during Void Metamorphosis by 2.5 seconds (was 2 seconds)."},{"tag":"adjust","text":"Many talents have changed positions."},{"tag":"adjust","text":"Demonic Intensity now causes Collapsing Star to reset the cooldown of The Hunt."},{"tag":"buff","text":"Demonic Intensity's empower effect for The Hunt now increases its damage by 30%."},{"tag":"adjust","text":"Violent Transformation now resets the cooldown of Soul Immolation."},{"tag":"removed","text":"Violent Transformation no longer resets the cooldown of The Hunt."},{"tag":"removed","text":"Violent Transformation no longer increases the damage of The Hunt (was 25%) or causes it to reset the cooldown of Soul Immolation."},{"tag":"buff","text":"Monster Rising now increases Intellect by 10% while not in demon form (was 15%)."},{"tag":"buff","text":"Monster Rising now increases Collapsing Star damage by 20% (was 15%)."},{"tag":"adjust","text":"Temporality duration is now increased by Mastery: Timewalker."},{"tag":"adjust","text":"Temporal Burst duration is now increased by Mastery: Timewalker."},{"tag":"buff","text":"Melt Armor damage increased by 100%."},{"tag":"nerf","text":"Merithra's Blessing duration reduced to 30 seconds (was 1 minute)."},{"tag":"removed","text":"Consume Flame no longer double dips from healing increases on the target."},{"tag":"fix","text":"Fixed an issue where extending Fire Breath with Double-time could cause Life-Giver's Flame to stop healing."},{"tag":"fix","text":"Fixed an issue where Afterimage was causing Deep Breath to sometimes cast Living Flame on the Evoker."},{"tag":"fix","text":"Developers’ notes: We recently fixed Consume Flame to not double dip with healing increases, which resulted in a fairly significant decrease to Flameshaper's throughput. We're offsetting the bug fix by increasing Consume Flame's healing."},{"tag":"buff","text":"Consume Flame healing increased by 20%."},{"tag":"adjust","text":"New Talent: Blood Fletching – Aimed Shot critical strikes now cause the Master Marksman bleed effect at 20% of the damage dealt. For 4 seconds after a critical Aimed Shot, the target will take additional bleed damage any time your abilities damage that target."},{"tag":"fix","text":"Fixed an issue where Explosive Shot would automatically select and fire at a nearby target if pressed without a target currently selected."},{"tag":"removed","text":"Unload has been removed."},{"tag":"fix","text":"Fixed an issue where Umbral Reach was not generating Trick Shots when Bleak Powder hit exactly 2 targets."},{"tag":"fix","text":"Fixed an issue where Strike as One bonus damage from Raptor Swipe (Rank 3) did not properly work while Aspect of the Eagle was active."},{"tag":"fix","text":"Fixed an issue where Raptor Swipe had a longer range than intended while Aspect of the Eagle was active."},{"tag":"new","text":"Several Arcane spells have been added to the Spell Density system for additional visibility options for non-Mage players."},{"tag":"fix","text":"Fixed an issue where Splitting Ice's damage modifier would not apply to Frostbolt, causing both Frostbolts to hit for full damage."},{"tag":"fix","text":"Fixed an issue where casting a Frostfire Bolt and then switching to Spellslinger Hero Specialization would cause Frostbolt to have the Splitting Ice damage multiplier apply to the main target in addition to the secondary target."},{"tag":"fix","text":"Fixed an issue where a Splitting Ice Frostbolt had a smaller search radius for its second target than other spells."},{"tag":"fix","text":"Fixed an issue with Shatter where if two Ice Lances were in the air at the same time, with the first benefitting from Fingers of Frost and the second not, neither would benefit from Fingers of Frost. This could also occur with Thermal Void, which is also fixed."},{"tag":"fix","text":"Fixed an issue with Crystalline Refraction where interrupting Ray of Frost by casting Ray of Frost could cause it to not generate Fingers of Frost."},{"tag":"fix","text":"Fixed an issue preventing Frostfire Empowerment's effects from applying to the second target when Frostfire Bolt hit a second target due to Splitting Ice."},{"tag":"adjust","text":"Frostfire Infusion's tooltip has been updated, functionality unchanged."},{"tag":"adjust","text":"Splinterstorm is now trackable in the Cooldown Manager as a Buff."},{"tag":"removed","text":"Splinterstorm is no longer removed on start of a raid encounter or Mythic+."},{"tag":"fix","text":"Fixed an issue where Transcendence: Transfer could be used while silenced if talented into Transcendence: Linked Spirits."},{"tag":"nerf","text":"Master the Darkness duration reduced to 30 seconds (was 1 minute)."},{"tag":"adjust","text":"Developers' notes: Ultimate Serenity is a powerful tool for Holy priests, specifically in M+. We are moving it up in the talent tree to reduce the amount of investment required for Holy priests to take it so that it enables more choice amongst talents beyond the second gate."},{"tag":"removed","text":"Shiv no longer incorrectly plays an impact visual on the Rogue."},{"tag":"adjust","text":"Mutilate has an updated weapon trail."},{"tag":"adjust","text":"Crimson Tempest animation has been updated and now has a weapon trail."},{"tag":"removed","text":"Deft Maneuvers has been updated – No longer increases Blade Flurry’s Energy cost by 30. Instead, it increases Blade Flurry’s Energy cost by 5 per target hit, up to 30."},{"tag":"adjust","text":"Developers’ notes: This change is intended to make it a little less expensive to maintain Blade Flurry when fighting small numbers of additional targets."},{"tag":"adjust","text":"All modifiers to Shadow damage and many Shadow damage abilities have been updated to resolve circumstances where damage bonuses could be applied incorrectly."},{"tag":"adjust","text":"Shadow Blades has an updated cast visual and weapon visual."},{"tag":"buff","text":"All ability damage increased by 14%."},{"tag":"adjust","text":"​ Developers’ notes: We’re increasing Subtlety’s ability damage to compensate for the changes to Subtlety's Shadow damage modifiers and any occurrences where those modifiers were previously applying their effects more than once."},{"tag":"fix","text":"Fixed an issue where Static Accumulation could cause Maelstrom Weapon stacks to stop automatically generating if activated during certain points of Ascendance or Doom Winds being active."},{"tag":"adjust","text":"Extending Riptide through Swelling Tides now causes Riptide's timer to extend rather than reset."},{"tag":"fix","text":"Fixed an issue where Nature’s Swiftness and Ancestral Swiftness did not properly make Healing Rain instant cast."},{"tag":"buff","text":"Execute damage increased by 30%."},{"tag":"buff","text":"Practiced Strikes now has an additional effect – Execute and Revenge Rage cost reduced by 10."},{"tag":"adjust","text":"Increased recipe drop rates in delves."},{"tag":"fix","text":"Fixed an issue where Zaen Bladesorrow's Murder in a Row could incorrectly assign a player's safe spot to a barrel they were not hiding behind."},{"tag":"adjust","text":"There are now keybinds for going up and down floors in floorplan edit mode (default page up/page down)."},{"tag":"adjust","text":"There's now a shortcut to get to your blueprint collection from the Housing Controls blueprint button."},{"tag":"fix","text":"It was previously possible for Public Neighborhoods to receive the same Endeavor as the one they had previously been given. We've since fixed this so that Public Neighborhoods won't get repeat Endeavors back-to-back."},{"tag":"removed","text":"The Blueprint Contents List UI will no longer include dyes that will come from decor that already has the matching dyes, and instead only lists dyes that will be applied via consuming dye items."},{"tag":"adjust","text":"Dye tooltips in Customization Mode now clarify which Dye Item is used to apply that dye."},{"tag":"adjust","text":"You can now get to your Blueprints Collection directly from the Blueprint control button at the top of the screen in your house or plot."},{"tag":"new","text":"More clarifying text and tooltips have been added to the Blueprints collection UIs."},{"tag":"adjust","text":"Reduced the cost of all crafted decor from pre- Midnight professions."},{"tag":"adjust","text":"Merithra's Blessing is now considered an Arcane spell, and can be cast when locked out of Nature."},{"tag":"removed","text":"Afflicted and Tormented Souls can no longer be used while a hunt is active and must be used between hunts."},{"tag":"new","text":"Added player coordinates below the minimap, an option to disable it, and an option for displaying map coordinates as integers or decimals."},{"tag":"new","text":"Added an option to make the raid frame dispel overlay animate with a pulsing alpha effect."},{"tag":"adjust","text":"Pinging a macro now shows information from #showtooltip in the ping alert."},{"tag":"new","text":"Added a new setting called \"Pulse Your Health\" under the Combat Audio Alerts section of the Audio Assist settings. This setting allows the player to specify a health percentage below which a looping sound will be played. The sound gets progressively more aggressive as their health gets lower."},{"tag":"adjust","text":"Preview settings on the Trading Post UI, such as \"Combat Animation\", will now remember the player's choice when swapping between items."},{"tag":"adjust","text":"Legion and Battle for Azeroth reputations are now shared across the warband."},{"tag":"adjust","text":"To view all content update notes, click here."}]}]}