No trend signal — recent official notes had too few auto-classified buff/nerf lines naming a character or item.
Patch history
Counter-Strike 27 tagged lines
Counter-Strike 2 Update
Demo/Replay viewer improvements: Added a progress bar for demo/replay downloads Camera controls now use click-and-drag scheme Free and chase camera are usable during a paused demo Fixed some minor issues when seeking to a different position in the demo file Round backup files…
⇄adjust 4✚new 2✓fix 1auto-classified
✚newAdded a progress bar for demo/replay downloads
⇄adjustCamera controls now use click-and-drag scheme
✓fixFixed some minor issues when seeking to a different position in the demo file
⇄adjustRound backup files now require the game server startup flag "-allow_round_backup_files"
⇄adjustUpdated AUG reload animations for standing and crouch reloads to better match new reload duration
⇄adjustAllowed radio commands now have an explicit list
✚newAdded toolsskybox_occluder tool material for CS2 Workshop Tools
Added a ping icon for dropped defuse kits Reduced the time for AUG reload by half second Fixed the sound event during silent reload for Desert Eagle Fixed a case of buzzing soundscape sounds during demo playback Clipping fixes for Rush maps Localization updates Stability updates
▲buff 1✚new 1✓fix 3auto-classified
✚newAdded a ping icon for dropped defuse kits
▲buffReduced the time for AUG reload by half second
✓fixFixed the sound event during silent reload for Desert Eagle
✓fixFixed a case of buzzing soundscape sounds during demo playback
Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels Fixed formatting of titles in commend and report dialogs Improved lighting in the Warehouse map Updated…
⇄adjust 2✓fix 2auto-classified
⇄adjustAgents now wear their equipped gloves during the photobooth photography sessions and in buy menu
✓fixFixed grenade crosshair rendering when crosshair thickness is set to 3 pixels
✓fixFixed formatting of titles in commend and report dialogs
⇄adjustUpdated workshop convars whitelist with the new crosshair settings
Various clipping fixes in Rush maps Fixed visualization of weapon inaccuracy + spread Added crosshair outline color option Added a new style "Static Quadrant" Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button) Allowed negative gaps…
⇄adjust 3✚new 2✓fix 2auto-classified
✓fixVarious clipping fixes in Rush maps
✓fixFixed visualization of weapon inaccuracy + spread
✚newAdded crosshair outline color option
✚newAdded a new style "Static Quadrant"
⇄adjustChanged the classic dynamic crosshair alpha increments to 0.01
⇄adjustScope dot scale and color preferences are now included in the new crosshair share code
⇄adjustChanged the format of the crosshair share code to accommodate newly included crosshair settings
Various gap fixes and clipping adjustments. Fixed some cases where loud reloads would persist while trying to stealth reload. Added sv_clantags_enabled option so custom servers can disable clan tags. The eggs of background players in main menu lobbies now rest in nests.
⇄adjust 1✚new 1✓fix 2auto-classified
✓fixVarious gap fixes and clipping adjustments.
✓fixFixed some cases where loud reloads would persist while trying to stealth reload.
✚newAdded sv_clantags_enabled option so custom servers can disable clan tags.
⇄adjustThe eggs of background players in main menu lobbies now rest in nests.
Added a better description of the rules to the loading screen. Adjusted rules for determining when to kick players due to team damage. Various clipping adjustments. Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before…
⇄adjust 1✚new 1✓fix 3auto-classified
✚newAdded a better description of the rules to the loading screen.
⇄adjustAdjusted rules for determining when to kick players due to team damage.
✓fixFixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before holding it.
✓fixFixed a case where it was possible to use silent reload to fire shotguns faster than normal.
✓fixFixed a case where the AK-47 inspect animation sometimes popped.
Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy. The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects. Warmup time once all players have…
▲buff 1⇄adjust 2✚new 2✓fix 5auto-classified
▲buffIncreased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
⇄adjustWarmup time once all players have connected, freeze time, and technical timeout time are all reduced.
✓fixVarious gap fixes and clipping adjustments.
✚newAdded option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
✓fixFixed a bug preventing 0 gap width from being respected.
✚newAdded a static square crosshair style
✓fixFixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
✓fixFixed a case where thirdperson player models would animate too fast while silent reloading.
✓fixFixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
Updated the map selection process to give players more opportunities to play maps they've been learning. Map selection process: Team 1 picks one map Team 2 picks two maps Team 1 picks a final map. One of the four maps will be randomly selected and the match will begin. Rush is a…
⇄adjust 13✚new 12✕removed 1✓fix 3auto-classified
⇄adjustUpdated the map selection process to give players more opportunities to play maps they've been learning.
⇄adjustPlayers can now reload silently (but slowly) by pressing and holding the reload key.
✕removedUn-scoping a sniper weapon no longer produces a sound.
⇄adjustGlobally increased visual clarity and improved fidelity of bullet impact decals.
⇄adjustammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
⇄adjustChickens now take damage from the Zeus x27.
⇄adjustCrosshairs have been updated to be resolution independent.
⇄adjustA new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
✚newAdded new crosshair styles
⇄adjustUpdated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
⇄adjustUpdated engine code to the latest version of Source 2.
✓fixFixed holes in world in Long A Main Hall.
⇄adjustAdjusted door geometry and grenade clipping inside Jaguar.
✓fixSome gap fixes and clipping adjustments around the blue doors in Mid.
✚newAdded ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
✚newAdded support for applying stickers to C4.
✚newThe Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
⇄adjustHalftime scoreboard stats should now fully reflect the results of the previous round.
✓fixFixed a case where players could avoid a kick ban.
⇄adjustPlayers can now adjust music volume per game-mode.
✚newAdded "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
✚newAdded "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
✚newAdded "point_deathcam_bounds" entity that constrains the player death camera.
✚newAdded "env_shake_volume" entity that allows camera shake only within a specified volume.
✚newAdded CSRadarPoint entity.
✚newAdded CSObservablePoint entity.
✚newAdded AddTeamMoney API method.
✚newAdded OnPlayerTeamChanged callback.
⇄adjustSetDialogVariableString now accepts a localization string.
Fixed various gaps in map. Fixed a wallbang spot on B site. Added a missing competitive CT spawn point. Added additional T spawn points. Reworked CSPlayerCamera: Renamed it to CustomPlayerCamera. Added GetPlayer, GetMode, SetMode, and SetFollowConfig. Deprecated IsEnabled,…
⇄adjust 3✚new 5✕removed 2✓fix 3auto-classified
✓fixFixed various gaps in map.
✓fixFixed a wallbang spot on B site.
✚newAdded a missing competitive CT spawn point.
✚newAdded additional T spawn points.
⇄adjustReworked CSPlayerCamera:
✚newAdded GetPlayer, GetMode, SetMode, and SetFollowConfig.
✕removedDeprecated IsEnabled, SetEnabled, and SetIsControllingAngles.
✚newAdded an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.
✓fixFixed several bugs related to stale custom_hud_layout state when changing spectator targets.
✚newAdded top-level custom_hud_layout classes driven by client state:
⇄adjustcustom_hud_layout now always draws on top of the base HUD.
⇄adjustChat is now encrypted in demo files using the same rules as CS:GO:
✕removedTeam chat is no longer readable when playing back demo files.
Added custom_hud_layout entity: custom_hud_layouts are the entry point for scripted maps to provide custom UI. Panel, Label, Image, and Button panel types are supported. Styling with css is supported. Events and client side scripting are not supported. Maintains state during…
Updated to the latest version from the Community Workshop ( Update Notes ) Poseidon Updated to the latest version from the Community Workshop ( Update Notes ) Fixed a case where player speed was too high when moving against walls.
⇄adjust 2✓fix 1auto-classified
⇄adjustUpdated to the latest version from the Community Workshop ( Update Notes )
⇄adjustUpdated to the latest version from the Community Workshop ( Update Notes )
✓fixFixed a case where player speed was too high when moving against walls.
Fachwerk Updated to the latest version from the Community Workshop ( Update Notes ) Updated to the latest version from the Community Workshop ( Update Notes )
⇄adjust 2auto-classified
⇄adjustUpdated to the latest version from the Community Workshop ( Update Notes )
⇄adjustUpdated to the latest version from the Community Workshop ( Update Notes )